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wild lab / Places that don't exist · Vol. 03

Moss & steamwild lab · Places that don't exist

Branding for glasshouse baths that don't exist

One roofline carries the whole brand.

On the edge of a snowy Swiss village there was a plant nursery. In our imagination it became a bathhouse: steel, glass, pale limestone and a pool of blue-green tiles, with a fig tree and a few ferns in between. You arrive at dusk, get a paper ticket and a metal tag and slip into the water while the snow keeps falling. Moss & steam doesn't exist, and sadly you can't book it either.

  • Branding
  • AI imagery
  • Wayfinding

Invented brand, made with AI. Concept, branding and art direction by wild & co.

Moss & steam pool hall: a blue-green pool under a glass gable, a fig tree, limestone and snow outside
The pool hall · the anchor every other room was built from
Moss & steam from outside: the rebuilt greenhouse of an old plant nursery in the snow, a path leads to the door

Arrival · it used to be a plant nursery

The visit first, then the place

Places that don't exist invents places we'd book on the spot and builds them with the same care we'd give a real client. Here, it didn't start with a floor plan but with an evening: the path through the snow, check-in at 16:30, change, follow the signs, into the water. Then the glass darkens, the lamps come on, and the visit ends with tea by the window. We call it The last light.

Now the glass keeps the warmth in.

The last light · the dusk session

A visit at dusk

Come along for one winter visit, from half past four to tea. The clock at the side keeps time, and with every step the sky in the emblem gets darker.

  1. 16:20 · step 01 of 06

    Follow the path to the glass doors.

    A path through the snow, the lights along the ground already on. Then a frame of pale limestone and two slim glass doors.

    Moss & steam entrance: glass doors in a limestone frame, plants and warm light behind them
  2. 16:30 · step 02 of 06

    Check in at dusk.

    A paper ticket for The last light and a brushed metal tag with your locker number. That is all it takes.

    Moss & steam check-in: a paper ticket for The last light at 16:30 and a brushed locker tag 07 on limestone
    Moss & steam paper ticket for The last light, dusk bathing, 90 minutes, arrival 16:30, locker 07
    Moss & steam locker tag with the emblem, number 07 and the wordmark
  3. 16:40 · step 03 of 06

    Change, then follow the signs.

    Wooden lockers, a bench, a window onto the pool. Body wash, towel and slippers carry the small emblem; the signs point the way to the water.

    Moss & steam changing room: wooden lockers, a bench with towels and a window looking onto the pool
    Moss & steam bath accessories: body wash with the emblem, a green towel, a wooden tray and waffle slippers
    Moss & steam wayfinding sign in bottle green: Changing room, Glasshouse pool, Tea room
  4. 16:50 · step 04 of 06

    Into the water.

    Blue-green tiles, a limestone edge, warm light in the water. An embroidered towel waits on the bench.

    Detail of the Moss & steam pool: blue-green tiles, a limestone edge and warm lamplight in the water
    Stacked bath towels with the embroidered Moss & steam wordmark on a wooden bench by the pool
  5. 17:30 · step 05 of 06

    As the glass darkens, the lamps come on.

    This is The last light: the glass roof turns blue, then dark, snow falls outside and the lamps come on under the fig tree.

    Slide 10, animated · the glass darkens
  6. 18:00 · step 06 of 06

    Tea by the glass, snow outside.

    The visit ends in the small tea room with lemon thyme, roasted apple or mint and fennel. One pot comes with your bath.

    Moss & steam tea room: a bench, a wooden table and a fig tree under the glass roof, snowy mountains outside
    A bowl of lemon thyme tea at Moss & steam by the window, snow falling outside
    Moss & steam tea menu “After the bath” with lemon thyme, roasted apple and mint with fennel

The identity · identity from the roof

Glasshouse baths on the edge of a snowy village.

Moss & steam is an invented bathhouse in a rebuilt greenhouse, where a plant nursery used to be. Its signature is The last light, the final session of the day: arrive at half past four, a paper ticket and a metal tag, warm water while the glass darkens and the lamps come on. The emblem turns the greenhouse gable and a ripple of water into one small mark.

  • Bottle green#172B27
  • Eucalyptus#527265
  • Limestone#C5BDB0
  • Amber glass#D9A66E
  • Blue hour#788DA0
  • Chalk#F2F0E9
Moss & steam slide 13: the identity with emblem, wordmark, six colours and the type for The last light
Slide 13 · emblem, wordmark, six colours, two typefaces

From ritual to emblem

One room as the anchor

We wrote the visit first, then set the pool hall as the anchor image. From there came the exterior, the entrance, the changing room, the tea room and the details, always with the same roofline, slim steel profiles, pale limestone, blue-green tile and the contrast of blue dusk and warm lamps. The roofline became the emblem, and the emblem found its way onto towels, tickets, tags, signs and the tea menu. Architecture and product shots are AI-generated; the graphics are designed.

  1. BriefA place that doesn't exist, as the third episode of Places that don't exist.
  2. IdeaAn old plant nursery in the snow becomes glasshouse baths with a ritual at dusk.
  3. MoodboardSteel gable, clear glass, limestone, blue-green tile, fig, fern, snow and amber light.
  4. DesignAn emblem of roofline and water, a wordmark in a clean grotesk and six colours from bottle green to chalk.
  5. ApplicationsTicket, locker tag, wayfinding, tea menu, booking page, towels and bath accessories.
Booking page concept for Moss & steam: The last light session with a picture of the pool hall
How a guest would book The last light · a fictional booking page, no real bookings

Places that don't exist, Vol. 03: we invent places we'd book on the spot, with a story, a space and an identity. Moss & steam is a fictional bathhouse and an AI-assisted concept by wild & co. No real location, no bookings.

One roofline carries the whole brand.

Place
Moss & steam, fictional
Series
Places that don't exist, Vol. 03
Session
The last light
Images
Architecture with AI, graphics designed

What this means for your place

A hotel, a bath or a café sells a feeling first and a room second. So with places, we start with the visit: what happens when someone arrives, waits, stays and leaves again? Name, mark and all the small things people hold in their hands grow out of that. With AI we show the place before it's built.

Dreaming up a place?

Let's build yours.

A hotel, a bath, a café or a place that so far only exists in your head: we imagine the visit and build the brand around it.

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